const {app, BrowserWindow} = require('electron')
const path = require('path')
const url = require('url')

// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let win

function createWindow () {
  setTimeout(() => {
    // Create the browser window.
    win = new BrowserWindow({width: 1000, height: 600, minWidth: 800, minHeight: 600, icon: __dirname + '/assets/images/docker.ico'})

    // and load the index.html of the app.
    win.loadURL(url.format({
      pathname: 'localhost:4200',
      protocol: 'http:',
      slashes: true
    }))

    // Open the DevTools when in dev mode.
    if(process.env.NODE_ENV=='development')
      win.webContents.openDevTools()

    // Emitted when the window is closed.
    win.on('closed', () => {
      // Dereference the window object, usually you would store windows
      // in an array if your app supports multi windows, this is the time
      // when you should delete the corresponding element.
      win = null
    })
  }, 12000)
}

// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)

// Quit when all windows are closed.
app.on('window-all-closed', () => {
  // On macOS it is common for applications and their menu bar
  // to stay active until the user quits explicitly with Cmd + Q
  if (process.platform !== 'darwin') {
    app.quit()
  }
})

app.on('activate', () => {
  // On macOS it's common to re-create a window in the app when the
  // dock icon is clicked and there are no other windows open.
  if (win === null) {
    createWindow()
  }
})

// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.